> For the complete documentation index, see [llms.txt](https://stredium.gitbook.io/stredium/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://stredium.gitbook.io/stredium/technology.md).

# Technology

Stredium is built on Quorum, an enterprise blockchain. Quorum enables us to leverage Ethereum for high-value blockchain applications and smart contracts.

> **Stredium is a permissioned blockchain that works as Layer-2 for Ethereum.**

Benefits of an enterprise blockchain:

* **Zero gas cost transactions** (not gasless, to prevent abuse).
* **Transaction privacy.**
* **Multiple pluggable consensus (proof-of-stake)** mechanisms suitable for many use cases.
* **Enterprise-grade permissions management (access control)** for network nodes and participants (Sports Clubs, Federations, Leagues).
* **Enterprise-grade performance,** robust architectur&#x65;**.**

By leveraging blockchain technology, here’s a list of potential benefits for the fans and the Clubs:

* **Virtual items, true ownership:** blockchain provides provably scarce items to acquire, buy, and trade.
* **Provable heritage of items:** who owned them and what happened with them over time? Have celebrity gamers/streamers/players used them? Was this item used to win a championship?
* **Increases the potential income streams for the non-pro gamers or fans:** who can go find rare items and sell them to the highest bidder.
* **Blockchain prevents games and apps from being shut down:** companies change their mind, go out of business, and shut down games all the time.
* **Persistent worlds:** in other words, you could take your character and/or assets from one world and bring them over to a completely separate world that uses the same underlying blockchain assets in-game.
* **Marketplace:** every time an item is sold from one person to the next, the Club automatically receives a % commission, FOREVER.

![](https://lh6.googleusercontent.com/9OoFJF3Q7riaGBS_B8FPprI2g_VuHNMc1rOSdskx-fh0hHFq3BVJh3-hsTSImA7F1ge0nHpHt6WK3ucLsOh90ebiyXnEk45jK3qwBz6dXMzxuMSeWaY_F5PtMFWGenncZHjuYBDq)

> \-- Jon Radoof

The virtual world/experiences will be developed using NVIDIA Omniverse and Unity, game engine and/or Unreal game engine. The platform lets anyone create and simulate shared virtual 3D worlds that are physically based. NVIDIA Omniverse gives creators the ability to collaborate with a variety of applications to deliver real-time results and easily build complex, physically accurate, real-time simulations, images, or movies with a simple, powerful toolkit built on Pixar’s Universal Scene Description (USD).

NVIDIA Omniverse features:&#x20;

* Universal format, universal tool
* Iterate hassle-free, in a collaborative way
* One click to share anywhere

> **“Many people think of the metaverse as 3D space that will surround us. But the metaverse is not 3D or 2D, or even necessarily graphical; it is about the inexorable dematerialization of physical space, distance, and objects.”** -- Jon Radoff
